#

API Documentation for: 1.0.0
Show: Inherited Protected Private Deprecated

# SpriteSheetUtils Class

Defined in: `SpriteSheetUtils:41`
Module: EaselJS

The SpriteSheetUtils class is a collection of static methods for working with SpriteSheets. A sprite sheet is a series of images (usually animation frames) combined into a single image on a regular grid. For example, an animation consisting of 8 100x100 images could be combined into a 400x200 sprite sheet (4 frames across by 2 high). The SpriteSheetUtils class uses a static interface and should not be instantiated.

- Index
- Methods
- Properties

## Item Index

### Methods

- extractFrame static

### Properties

- _workingCanvas static
- _workingContext static

## Methods

### `extractFrame`

(

- `spriteSheet`
- `frameOrAnimation`

)
HTMLImageElement static

Defined in `extractFrame:76`

Returns a single frame of the specified sprite sheet as a new PNG image. An example of when this may be useful is to use a spritesheet frame as the source for a bitmap fill.

WARNING: In almost all cases it is better to display a single frame using a Sprite with a gotoAndStop call than it is to slice out a frame using this method and display it with a Bitmap instance. You can also crop an image using the Bitmap/sourceRect property of Bitmap.

The extractFrame method may cause cross-domain warnings since it accesses pixels directly on the canvas.

#### Parameters:

- `spriteSheet` SpriteSheet

  The SpriteSheet instance to extract a frame from.

- `frameOrAnimation` Number | String

  The frame number or animation name to extract. If an animation name is specified, only the first frame of the animation will be extracted.

#### Returns:

HTMLImageElement:

a single frame of the specified sprite sheet as a new PNG image.

## Properties

### `_workingCanvas`

HTMLCanvasElement | Object protected static

Defined in `_workingCanvas:55`

### `_workingContext`

CanvasRenderingContext2D protected static

Defined in `_workingContext:61`