#

API Documentation for: 1.0.0
Show: Inherited Protected Private Deprecated

# File:MovieClip.js

    /*
    * MovieClip
    * Visit http://createjs.com/ for documentation, updates and examples.
    *
    * Copyright (c) 2010 gskinner.com, inc.
    *
    * Permission is hereby granted, free of charge, to any person
    * obtaining a copy of this software and associated documentation
    * files (the "Software"), to deal in the Software without
    * restriction, including without limitation the rights to use,
    * copy, modify, merge, publish, distribute, sublicense, and/or sell
    * copies of the Software, and to permit persons to whom the
    * Software is furnished to do so, subject to the following
    * conditions:
    *
    * The above copyright notice and this permission notice shall be
    * included in all copies or substantial portions of the Software.
    *
    * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
    * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    * OTHER DEALINGS IN THE SOFTWARE.
    */

    /**
     * @module EaselJS
     */

    // namespace:
    this.createjs = this.createjs||{};

    (function() {
    	"use strict";

    // constructor:
    	/**
    	 * The MovieClip class associates a TweenJS Timeline with an EaselJS {{#crossLink "Container"}}{{/crossLink}}. It allows
    	 * you to create objects which encapsulate timeline animations, state changes, and synched actions. The MovieClip
    	 * class has been included in the EaselJS minified file since 0.7.0.
    	 *
    	 * Currently MovieClip only works properly if it is tick based (as opposed to time based) though some concessions have
    	 * been made to support time-based timelines in the future.
    	 *
    	 * <h4>Example</h4>
    	 * This example animates two shapes back and forth. The grey shape starts on the left, but we jump to a mid-point in
    	 * the animation using {{#crossLink "MovieClip/gotoAndPlay"}}{{/crossLink}}.
    	 *
    	 *      var stage = new createjs.Stage("canvas");
    	 *      createjs.Ticker.addEventListener("tick", stage);
    	 *
    	 *      var mc = new createjs.MovieClip({loop:-1, labels:{myLabel:20}});
    	 *      stage.addChild(mc);
    	 *
    	 *      var child1 = new createjs.Shape(
    	 *          new createjs.Graphics().beginFill("#999999")
    	 *              .drawCircle(30,30,30));
    	 *      var child2 = new createjs.Shape(
    	 *          new createjs.Graphics().beginFill("#5a9cfb")
    	 *              .drawCircle(30,30,30));
    	 *
    	 *      mc.timeline.addTween(
    	 *          createjs.Tween.get(child1)
    	 *              .to({x:0}).to({x:60}, 50).to({x:0}, 50));
    	 *      mc.timeline.addTween(
    	 *          createjs.Tween.get(child2)
    	 *              .to({x:60}).to({x:0}, 50).to({x:60}, 50));
    	 *
    	 *      mc.gotoAndPlay("start");
    	 *
    	 * It is recommended to use <code>tween.to()</code> to animate and set properties (use no duration to have it set
    	 * immediately), and the <code>tween.wait()</code> method to create delays between animations. Note that using the
    	 * <code>tween.set()</code> method to affect properties will likely not provide the desired result.
    	 *
    	 * @class MovieClip
    	 * @main MovieClip
    	 * @param {Object} [props] The configuration properties to apply to this instance (ex. `{mode:MovieClip.SYNCHED}`).
    	 * Supported props for the MovieClip are listed below. These props are set on the corresponding instance properties except where
    	 * specified.<UL>
    	 *    <LI> `mode`</LI>
    	 *    <LI> `startPosition`</LI>
    	 *    <LI> `frameBounds`</LI>
    	 * </UL>
    	 *
    	 * This object will also be passed into the Timeline instance associated with this MovieClip. See the documentation
    	 * for Timeline for a list of supported props (ex. `paused`, `labels`, `loop`, `reversed`, etc.)
    	 * @extends Container
    	 * @constructor
    	 **/
    	function MovieClip(props) {
    		this.Container_constructor();
    		!MovieClip.inited&&MovieClip.init(); // static init

    		var mode, startPosition, loop, labels;

    		// handle old params (mode, startPosition, loop, labels):
    		// TODO: deprecated param handling:
    		if (props instanceof String || arguments.length > 1) {
    			mode = props;
    			startPosition = arguments[1];
    			loop = arguments[2];
    			labels = arguments[3];
    			if (loop == null) { loop = -1; }
    			props = null;
    		} else if (props) {
    			mode = props.mode;
    			startPosition = props.startPosition;
    			loop = props.loop;
    			labels = props.labels;
    		}
    		if (!props) { props = {labels:labels}; }

    	// public properties:
    		/**
    		 * Controls how this MovieClip advances its time. Must be one of 0 (INDEPENDENT), 1 (SINGLE_FRAME), or 2 (SYNCHED).
    		 * See each constant for a description of the behaviour.
    		 * @property mode
    		 * @type String
    		 * @default null
    		 **/
    		this.mode = mode||MovieClip.INDEPENDENT;

    		/**
    		 * Specifies what the first frame to play in this movieclip, or the only frame to display if mode is SINGLE_FRAME.
    		 * @property startPosition
    		 * @type Number
    		 * @default 0
    		 */
    		this.startPosition = startPosition||0;

    		/**
    		 * Specifies how many times this MovieClip should loop. A value of -1 indicates it should loop indefinitely. A value of
    		 * 1 would cause it to loop once (ie. play a total of twice).
    		 * @property loop
    		 * @type Number
    		 * @default -1
    		 */
    		this.loop = loop === true ? -1 : (loop || 0);

    		/**
    		 * The current frame of the movieclip.
    		 * @property currentFrame
    		 * @type Number
    		 * @default 0
    		 * @readonly
    		 */
    		this.currentFrame = 0;

    		/**
    		 * If true, the MovieClip's position will not advance when ticked.
    		 * @property paused
    		 * @type Boolean
    		 * @default false
    		 */
    		this.paused = props.paused||false;

    		/**
    		 * If true, actions in this MovieClip's tweens will be run when the playhead advances.
    		 * @property actionsEnabled
    		 * @type Boolean
    		 * @default true
    		 */
    		this.actionsEnabled = true;

    		/**
    		 * If true, the MovieClip will automatically be reset to its first frame whenever the timeline adds
    		 * it back onto the display list. This only applies to MovieClip instances with mode=INDEPENDENT.
    		 * <br><br>
    		 * For example, if you had a character animation with a "body" child MovieClip instance
    		 * with different costumes on each frame, you could set body.autoReset = false, so that
    		 * you can manually change the frame it is on, without worrying that it will be reset
    		 * automatically.
    		 * @property autoReset
    		 * @type Boolean
    		 * @default true
    		 */
    		this.autoReset = true;

    		/**
    		 * An array of bounds for each frame in the MovieClip. This is mainly intended for tool output.
    		 * @property frameBounds
    		 * @type Array
    		 * @default null
    		 */
    		this.frameBounds = this.frameBounds||props.frameBounds; // frameBounds are set on the prototype in Animate.

    		/**
    		 * By default MovieClip instances advance one frame per tick. Specifying a framerate for the MovieClip
    		 * will cause it to advance based on elapsed time between ticks as appropriate to maintain the target
    		 * framerate.
    		 *
    		 * For example, if a MovieClip with a framerate of 10 is placed on a Stage being updated at 40fps, then the MovieClip will
    		 * advance roughly one frame every 4 ticks. This will not be exact, because the time between each tick will
    		 * vary slightly between frames.
    		 *
    		 * This feature is dependent on the tick event object (or an object with an appropriate "delta" property) being
    		 * passed into {{#crossLink "Stage/update"}}{{/crossLink}}.
    		 * @property framerate
    		 * @type {Number}
    		 * @default null
    		 **/
    		this.framerate = null;

    		// set up the needed props for Timeline:
    		props.useTicks = props.paused = true;

    		/**
    		 * The TweenJS Timeline that is associated with this MovieClip. This is created automatically when the MovieClip
    		 * instance is initialized. Animations are created by adding <a href="http://tweenjs.com">TweenJS</a> Tween
    		 * instances to the timeline.
    		 *
    		 * <h4>Example</h4>
    		 *
    		 *      var tween = createjs.Tween.get(target).to({x:0}).to({x:100}, 30);
    		 *      var mc = new createjs.MovieClip();
    		 *      mc.timeline.addTween(tween);
    		 *
    		 * Elements can be added and removed from the timeline by toggling an "_off" property
    		 * using the <code>tweenInstance.to()</code> method. Note that using <code>Tween.set</code> is not recommended to
    		 * create MovieClip animations. The following example will toggle the target off on frame 0, and then back on for
    		 * frame 1. You can use the "visible" property to achieve the same effect.
    		 *
    		 *      var tween = createjs.Tween.get(target).to({_off:false})
    		 *          .wait(1).to({_off:true})
    		 *          .wait(1).to({_off:false});
    		 *
    		 * @property timeline
    		 * @type Timeline
    		 * @default null
    		 */
    		this.timeline = new createjs.Timeline(props);

    	// private properties:
    		/**
    		 * @property _synchOffset
    		 * @type Number
    		 * @default 0
    		 * @private
    		 */
    		this._synchOffset = 0;

    		/**
    		 * @property _rawPosition
    		 * @type Number
    		 * @default -1
    		 * @private
    		 */
    		this._rawPosition = -1; // TODO: evaluate using a ._reset Boolean prop instead of -1.

    		/**
    		 * @property _bound_resolveState
    		 * @type Function
    		 * @private
    		 */
    		this._bound_resolveState = this._resolveState.bind(this);

    		/**
    		 * The time remaining from the previous tick, only applicable when .framerate is set.
    		 * @property _t
    		 * @type Number
    		 * @private
    		 */
    		this._t = 0;

    		/**
    		 * List of display objects that are actively being managed by the MovieClip.
    		 * @property _managed
    		 * @type Object
    		 * @private
    		 */
    		this._managed = {};
    	}
    	var p = createjs.extend(MovieClip, createjs.Container);

    // constants:
    	/**
    	 * The MovieClip will advance independently of its parent, even if its parent is paused.
    	 * This is the default mode.
    	 * @property INDEPENDENT
    	 * @static
    	 * @type String
    	 * @default "independent"
    	 * @readonly
    	 **/
    	MovieClip.INDEPENDENT = "independent";

    	/**
    	 * The MovieClip will only display a single frame (as determined by the startPosition property).
    	 * @property SINGLE_FRAME
    	 * @static
    	 * @type String
    	 * @default "single"
    	 * @readonly
    	 **/
    	MovieClip.SINGLE_FRAME = "single";

    	/**
    	 * The MovieClip will be advanced only when its parent advances and will be synched to the position of
    	 * the parent MovieClip.
    	 * @property SYNCHED
    	 * @static
    	 * @type String
    	 * @default "synched"
    	 * @readonly
    	 **/
    	MovieClip.SYNCHED = "synched";

    // static properties:
    	MovieClip.inited = false;

    // static methods:
    	MovieClip.init = function() {
    		if (MovieClip.inited) { return; }
    		// plugins introduce some overhead to Tween, so we only install this if an MC is instantiated.
    		MovieClipPlugin.install();
    		MovieClip.inited = true;
    	};

    // getter / setters:
    	/**
    	 * Use the {{#crossLink "MovieClip/labels:property"}}{{/crossLink}} property instead.
    	 * @method _getLabels
    	 * @protected
    	 * @return {Array}
    	 **/
    	p._getLabels = function() {
    		return this.timeline.getLabels();
    	};
    	// MovieClip.getLabels is @deprecated. Remove for 1.1+
    	p.getLabels = createjs.deprecate(p._getLabels, "MovieClip.getLabels");

    	/**
    	 * Use the {{#crossLink "MovieClip/currentLabel:property"}}{{/crossLink}} property instead.
    	 * @method _getCurrentLabel
    	 * @protected
    	 * @return {String}
    	 **/
    	p._getCurrentLabel = function() {
    		return this.timeline.currentLabel;
    	};
    	// MovieClip.getCurrentLabel is @deprecated. Remove for 1.1+
    	p.getCurrentLabel = createjs.deprecate(p._getCurrentLabel, "MovieClip.getCurrentLabel");

    	/**
    	 * Use the {{#crossLink "MovieClip/duration:property"}}{{/crossLink}} property instead.
    	 * @method _getDuration
    	 * @protected
    	 * @return {Number}
    	 **/
    	p._getDuration = function() {
    		return this.timeline.duration;
    	};
    	// MovieClip.getDuration is @deprecated. Remove for 1.1+
    	p.getDuration = createjs.deprecate(p._getDuration, "MovieClip.getDuration");

    	/**
    	 * Returns an array of objects with label and position (aka frame) properties, sorted by position.
    	 * @property labels
    	 * @type {Array}
    	 * @readonly
    	 **/

    	/**
    	 * Returns the name of the label on or immediately before the current frame.
    	 * @property currentLabel
    	 * @type {String}
    	 * @readonly
    	 **/

    	/**
    	 * Returns the duration of this MovieClip in seconds or ticks.
    	 * @property totalFrames
    	 * @type {Number}
    	 * @readonly
    	 **/

    	/**
    	 * Returns the duration of this MovieClip in seconds or ticks.
    	 * @property duration
    	 * @type {Number}
    	 * @readonly
    	 **/
    	try {
    		Object.defineProperties(p, {
    			labels: { get: p._getLabels },
    			currentLabel: { get: p._getCurrentLabel },
    			totalFrames: { get: p._getDuration },
    			duration: { get: p._getDuration }
    			// TODO: can we just proxy .currentFrame to tl.position as well? Ditto for .loop (or just remove entirely).
    		});
    	} catch (e) {}

    // public methods:
    	/**
    	 * Constructor alias for backwards compatibility. This method will be removed in future versions.
    	 * Subclasses should be updated to use {{#crossLink "Utility Methods/extends"}}{{/crossLink}}.
    	 * @method initialize
    	 * @deprecated in favour of `createjs.promote()`
    	 **/
    	p.initialize = MovieClip; // TODO: Deprecated. This is for backwards support of Adobe Flash/Animate

    	/**
    	 * Returns true or false indicating whether the display object would be visible if drawn to a canvas.
    	 * This does not account for whether it would be visible within the boundaries of the stage.
    	 * NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
    	 * @method isVisible
    	 * @return {Boolean} Boolean indicating whether the display object would be visible if drawn to a canvas
    	 **/
    	p.isVisible = function() {
    		// children are placed in draw, so we can't determine if we have content.
    		return !!(this.visible && this.alpha > 0 && this.scaleX != 0 && this.scaleY != 0);
    	};

    	/**
    	 * Draws the display object into the specified context ignoring its visible, alpha, shadow, and transform.
    	 * Returns true if the draw was handled (useful for overriding functionality).
    	 * NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
    	 * @method draw
    	 * @param {CanvasRenderingContext2D} ctx The canvas 2D context object to draw into.
    	 * @param {Boolean} ignoreCache Indicates whether the draw operation should ignore any current cache.
    	 * For example, used for drawing the cache (to prevent it from simply drawing an existing cache back
    	 * into itself).
    	 **/
    	p.draw = function(ctx, ignoreCache) {
    		// draw to cache first:
    		if (this.DisplayObject_draw(ctx, ignoreCache)) { return true; }
    		this._updateState();
    		this.Container_draw(ctx, ignoreCache);
    		return true;
    	};

    	/**
    	 * Sets paused to false.
    	 * @method play
    	 **/
    	p.play = function() {
    		this.paused = false;
    	};

    	/**
    	 * Sets paused to true.
    	 * @method stop
    	 **/
    	p.stop = function() {
    		this.paused = true;
    	};

    	/**
    	 * Advances this movie clip to the specified position or label and sets paused to false.
    	 * @method gotoAndPlay
    	 * @param {String|Number} positionOrLabel The animation name or frame number to go to.
    	 **/
    	p.gotoAndPlay = function(positionOrLabel) {
    		this.paused = false;
    		this._goto(positionOrLabel);
    	};

    	/**
    	 * Advances this movie clip to the specified position or label and sets paused to true.
    	 * @method gotoAndStop
    	 * @param {String|Number} positionOrLabel The animation or frame name to go to.
    	 **/
    	p.gotoAndStop = function(positionOrLabel) {
    		this.paused = true;
    		this._goto(positionOrLabel);
    	};

    	/**
    	 * Advances the playhead. This occurs automatically each tick by default.
    	 * @param [time] {Number} The amount of time in ms to advance by. Only applicable if framerate is set.
    	 * @method advance
    	*/
    	p.advance = function(time) {
    		var independent = MovieClip.INDEPENDENT;
    		if (this.mode !== independent) { return; } // update happens in draw for synched clips

    		// if this MC doesn't have a framerate, hunt ancestors for one:
    		var o=this, fps = o.framerate;
    		while ((o = o.parent) && fps === null) { if (o.mode === independent) { fps = o._framerate; } }
    		this._framerate = fps;

    		if (this.paused) { return; }

    		// calculate how many frames to advance:
    		var t = (fps !== null && fps !== -1 && time !== null) ? time/(1000/fps) + this._t : 1;
    		var frames = t|0;
    		this._t = t-frames; // leftover time, save to add to next advance.

    		while (frames--) { this._updateTimeline(this._rawPosition+1, false); }
    	};

    	/**
    	 * MovieClip instances cannot be cloned.
    	 * @method clone
    	 **/
    	p.clone = function() {
    		// TODO: add support for this? Need to clone the Timeline & retarget tweens - pretty complex.
    		throw("MovieClip cannot be cloned.");
    	};

    	/**
    	 * Returns a string representation of this object.
    	 * @method toString
    	 * @return {String} a string representation of the instance.
    	 **/
    	p.toString = function() {
    		return "[MovieClip (name="+  this.name +")]";
    	};

    // private methods:
    	/**
    	 * Docced in superclass.
    	 **/
    	p._updateState = function() {
    		if (this._rawPosition === -1 || this.mode !== MovieClip.INDEPENDENT) { this._updateTimeline(-1); }
    	};

    	/**
    	 * @method _tick
    	 * @param {Object} evtObj An event object that will be dispatched to all tick listeners. This object is reused between dispatchers to reduce construction & GC costs.
    	 * function.
    	 * @protected
    	 **/
    	p._tick = function(evtObj) {
    		this.advance(evtObj&&evtObj.delta);
    		this.Container__tick(evtObj);
    	};

    	/**
    	 * @method _goto
    	 * @param {String|Number} positionOrLabel The animation name or frame number to go to.
    	 * @protected
    	 **/
    	p._goto = function(positionOrLabel) {
    		var pos = this.timeline.resolve(positionOrLabel);
    		if (pos == null) { return; }
    		this._t = 0;
    		this._updateTimeline(pos, true);
    	};

    	/**
    	 * @method _reset
    	 * @private
    	 **/
    	p._reset = function() {
    		this._rawPosition = -1;
    		this._t = this.currentFrame = 0;
    		this.paused = false;
    	};

    	/**
    	 * @method _updateTimeline
    	 * @param {Boolean} jump Indicates whether this update is due to jumping (via gotoAndXX) to a new position.
    	 * @protected
    	 **/
    	p._updateTimeline = function(rawPosition, jump) {
    		var synced = this.mode !== MovieClip.INDEPENDENT, tl = this.timeline;
    		if (synced) { rawPosition = this.startPosition + (this.mode===MovieClip.SINGLE_FRAME?0:this._synchOffset); }
    		if (rawPosition < 0) { rawPosition = 0; }
    		if (this._rawPosition === rawPosition && !synced) { return; }
    		this._rawPosition = rawPosition;

    		// update timeline position, ignoring actions if this is a graphic.
    		tl.loop = this.loop; // TODO: should we maintain this on MovieClip, or just have it on timeline?
    		tl.setPosition(rawPosition, synced || !this.actionsEnabled, jump, this._bound_resolveState);
    	};

    	/**
    	 * Renders position 0 without running actions or updating _rawPosition.
    	 * Primarily used by Animate CC to build out the first frame in the constructor of MC symbols.
    	 * NOTE: not tested when run after the MC advances past the first frame.
    	 * @method _renderFirstFrame
    	 * @protected
    	 **/
    	p._renderFirstFrame = function() {
    		var tl = this.timeline, pos = tl.rawPosition;
    		tl.setPosition(0, true, true, this._bound_resolveState);
    		tl.rawPosition = pos;
    	};

    	/**
    	 * Runs via a callback after timeline property updates and before actions.
    	 * @method _resolveState
    	 * @protected
    	 **/
    	p._resolveState = function() {
    		var tl = this.timeline;
    		this.currentFrame = tl.position;

    		for (var n in this._managed) { this._managed[n] = 1; }

    		var tweens = tl.tweens;
    		for (var i=0, l=tweens.length; i<l; i++) {
    			var tween = tweens[i],  target = tween.target;
    			if (target === this || tween.passive) { continue; } // TODO: this assumes the actions tween from Animate has `this` as the target. There's likely a better approach.
    			var offset = tween._stepPosition;

    			if (target instanceof createjs.DisplayObject) {
    				// motion tween.
    				this._addManagedChild(target, offset);
    			} else {
    				// state tween.
    				this._setState(target.state, offset);
    			}
    		}

    		var kids = this.children;
    		for (i=kids.length-1; i>=0; i--) {
    			var id = kids[i].id;
    			if (this._managed[id] === 1) {
    				this.removeChildAt(i);
    				delete(this._managed[id]);
    			}
    		}
    	};

    	/**
    	 * @method _setState
    	 * @param {Array} state
    	 * @param {Number} offset
    	 * @protected
    	 **/
    	p._setState = function(state, offset) {
    		if (!state) { return; }
    		for (var i=state.length-1;i>=0;i--) {
    			var o = state[i];
    			var target = o.t;
    			var props = o.p;
    			for (var n in props) { target[n] = props[n]; }
    			this._addManagedChild(target, offset);
    		}
    	};

    	/**
    	 * Adds a child to the timeline, and sets it up as a managed child.
    	 * @method _addManagedChild
    	 * @param {MovieClip} child The child MovieClip to manage
    	 * @param {Number} offset
    	 * @private
    	 **/
    	p._addManagedChild = function(child, offset) {
    		if (child._off) { return; }
    		this.addChildAt(child,0);

    		if (child instanceof MovieClip) {
    			child._synchOffset = offset;
    			// TODO: this does not precisely match Adobe Flash/Animate, which loses track of the clip if it is renamed or removed from the timeline, which causes it to reset.
    			// TODO: should also reset when MovieClip loops, though that will be a bit tricky to detect.
    			if (child.mode === MovieClip.INDEPENDENT && child.autoReset && (!this._managed[child.id])) { child._reset(); }
    		}
    		this._managed[child.id] = 2;
    	};

    	/**
    	 * @method _getBounds
    	 * @param {Matrix2D} matrix
    	 * @param {Boolean} ignoreTransform
    	 * @return {Rectangle}
    	 * @protected
    	 **/
    	p._getBounds = function(matrix, ignoreTransform) {
    		var bounds = this.DisplayObject_getBounds();
    		if (!bounds) {
    			if (this.frameBounds) { bounds = this._rectangle.copy(this.frameBounds[this.currentFrame]); }
    		}
    		if (bounds) { return this._transformBounds(bounds, matrix, ignoreTransform); }
    		return this.Container__getBounds(matrix, ignoreTransform);
    	};

    	createjs.MovieClip = createjs.promote(MovieClip, "Container");

    // MovieClipPlugin for TweenJS:
    	/**
    	 * This plugin works with <a href="http://tweenjs.com" target="_blank">TweenJS</a> to prevent the startPosition
    	 * property from tweening.
    	 * @private
    	 * @class MovieClipPlugin
    	 * @constructor
    	 **/
    	function MovieClipPlugin() {
    		throw("MovieClipPlugin cannot be instantiated.")
    	}

    	/**
    	 * @property priority
    	 * @type {Number}
    	 * @static
    	 * @readonly
    	 **/
    	MovieClipPlugin.priority = 100; // very high priority, should run first

    	/**
    	 * @property ID
    	 * @type {String}
    	 * @static
    	 * @readonly
    	 **/
    	MovieClipPlugin.ID = "MovieClip";

    	/**
    	 * @method install
    	 * @static
    	 **/
    	MovieClipPlugin.install = function() {
    		createjs.Tween._installPlugin(MovieClipPlugin);
    	};

    	/**
    	 * @method init
    	 * @param {Tween} tween
    	 * @param {String} prop
    	 * @param {*} value
    	 * @static
    	 **/
    	MovieClipPlugin.init = function(tween, prop, value) {
    		if (prop === "startPosition" && tween.target instanceof MovieClip) { tween._addPlugin(MovieClipPlugin); }
    	};

    	/**
    	 * @method step
    	 * @param {Tween} tween
    	 * @param {TweenStep} step
    	 * @param {Object} props
    	 * @static
    	 **/
    	MovieClipPlugin.step = function(tween, step, props) {};

    	/**
    	 * @method change
    	 * @param {Tween} tween
    	 * @param {TweenStep} step
    	 * @param {*} value
    	 * @param {Number} ratio
    	 * @param {Object} end
    	 * @return {*}
    	 * @static
    	 */
    	MovieClipPlugin.change = function(tween, step, prop, value, ratio, end) {
    		if (prop === "startPosition") { return (ratio === 1 ? step.props[prop] : step.prev.props[prop]); }
    	};

    }());